Tag Archives: interaction design

Stop solving interaction design problems and begin solving problems with design

“As designers of interactions broaden their perspective and take a higher level view of the problem, they simultaneously make another transition: they stop solving interaction design problems and begin solving problems with design… In this capacity designers of interactions bring their design skills to bear on truly complex, systemic problems—broad in scale and scope—and have the opportunity to affect truly profound and lasting change.” – Steve Baty

This quote is from Steve’s Core77 article “The Strategic Arc of Interaction Design: Moving Towards Holistic System Design.

How can we help people begin making a change in behavior?

“Understanding is important, but it’s only the beginning. It’s got to lead to a change in behavior. The question interaction designers need to ask ourselves, then, is this: how can our work help people to not only understand the change needed, but also to begin making it?” - Tom Igoe

“Understanding is important, but it’s only the beginning. It’s got to lead to a change in behavior. The question interaction designers need to ask ourselves, then, is this: how can our work help people to not only understand the change needed, but also to begin making it?” – Tom Igoe

Tom’s quote is from a panel he and Robert Fabricant were on that discussed sustainable interaction design. Robert cited this quote in his IxDA Interaction 9 video “Behavior is our Medium.”

Thanks to Dave Malouf for pointing me to this video!

As UX designers, we orchestrate a complex series of interactions

“A good user experience designer needs to be able to see both the forest and the trees. That means user experience has implications that go far beyond usability, visual design, and physical affordances. As UX designers, we orchestrate a complex series of interactions.” - Eric Reiss

“A good user experience designer needs to be able to see both the forest and the trees. That means user experience has implications that go far beyond usability, visual design, and physical affordances. As UX designers, we orchestrate a complex series of interactions.” – Eric Reiss

Read Eric’s article “A definition of ‘user experience’” for his thoughts on how UX is the sum of a series of interactions.

User experience is the summation of considerations across UX disciplines

“Information architecture defines the structure of information. Interaction design enables people to manipulate and contribute to that information. Visual design communicates these possibilities to people and creates affinity to them. User experience is the summation of these considerations.” - Luke Wroblewski

“Information architecture defines the structure of information. Interaction design enables people to manipulate and contribute to that information. Visual design communicates these possibilities to people and creates affinity to them. User experience is the summation of these considerations.” – Luke Wroblewski

Quote submitted by Michael Cummings. Do you have a quote you want to see on inspireUX? Submit it, and it may be chosen!

What personal qualities make a good interaction designer?

“Enough confidence to believe you can solve any design problem and enough humility to understand that most of your initial ideas are probably bad. Enough humility to listen to ideas from other people that may be better than your own and enough confidence to understand that going with other people’s ideas does not diminish your value as a designer. True concern for the comfort and happiness of other people, including your users and your teammates.” - Larry Tesler in Designing for Interaction by Dan Saffer on what makes a good interaction designer

“Enough confidence to believe you can solve any design problem and enough humility to understand that most of your initial ideas are probably bad. Enough humility to listen to ideas from other people that may be better than your own and enough confidence to understand that going with other people’s ideas does not diminish your value as a designer. True concern for the comfort and happiness of other people, including your users and your teammates.” – Larry Tesler in Designing for Interaction by Dan Saffer on what makes a good interaction designer

Read more from Larry Tesler on the qualities of a good interaction designer or more on “creating smart applications and clever Devices” in Dan’s book Designing for Interaction.

Create deep connections between users and their technology

“As we explore new human interface devices and incorporate new interactions into our designs, we have the opportunity to create deep connections between users and their technology.” – Jonathan Follett

Read Jonathan’s article “Toward a More Human Interface Device: Integrating the Virtual and Physical” for his thoughts on how input devices impact experience.