Tag Archives: design

It’s helpful to look outside of the web for your inspiration

“It’s always helpful to look outside of the web for your inspiration, to places where you might not at first expect to find a solution. The world is a collage of inspiration, from newspapers, magazine publishing, and advertising to product design, architecture and the fine arts.” - Andy Clarke

“It’s always helpful to look outside of the web for your inspiration, to places where you might not at first expect to find a solution. The world is a collage of inspiration, from newspapers, magazine publishing, and advertising to product design, architecture and the fine arts.” – Andy Clarke

Read Andy’s article “Creating Inspired Design Part 1: I Am The Walrus” here.

In design, space is not the problem. Attention is.

“Designing a website can be a bit like being a kid and inheriting a sweetshop. It’s easy to get carried away. There are so many choices. A website can be like an attic that never fills up. Space is not the problem. Attention is.” - Gerry McGovern

“Designing a website can be a bit like being a kid and inheriting a sweetshop. It’s easy to get carried away. There are so many choices. A website can be like an attic that never fills up. Space is not the problem. Attention is.” – Gerry McGovern

This quote is from Gerry’s article “Web navigation is about moving forward”.

UX is a conversation between people separated over the distance of time

“I view a user experience as a conversation between people separated over the distance of time. At one end of that conversation are those who create the product; at the other, the people who use it. In between is the product itself—with a design that either helps or hinders; creates a barrier-free interaction or shouts in an unfamiliar language. Because this conversation does not happen in real time, we are not there to smooth over the rough spots and make sure that we have spoken clearly. Instead, we have to build our understanding of those users into every aspect of the design, by putting people—users—at the center of the design process.” - Whitney Quesenbery

“I view a user experience as a conversation between people separated over the distance of time. At one end of that conversation are those who create the product; at the other, the people who use it. In between is the product itself—with a design that either helps or hinders; creates a barrier-free interaction or shouts in an unfamiliar language. Because this conversation does not happen in real time, we are not there to smooth over the rough spots and make sure that we have spoken clearly. Instead, we have to build our understanding of those users into every aspect of the design, by putting people—users—at the center of the design process.” – Whitney Quesenbery

This quote is from Whitney’s great article “Why People Matter” from UX Matters.

Tip: Remember, you can always click on the thumbnail image of the quote card to get a full-sized image that can be used for saving or printing.

The worst misstep one can make in design is to solve the wrong problem

“The worst misstep one can make in design is to solve the wrong problem.” – John Carroll

This quote was cited in Malcolm MCullough’s book “Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing.” Read an excerpt from this book that includes John Carroll’s quote.

Also, you can read more about John Carroll (who, I might add, is a professor at my Alma Mater, Penn State’s College of Information Sciences and Technology) in this interview from UX Pioneers.

The measure of quality in web design should be graceful transformation

“The measure of quality in web design should not be good looks, but graceful transformation: pages that can be accessed under different conditions and keep their integrity... A real web designer embraces the medium and designs for maximum inclusivity.” - Sarah Horton

“The measure of quality in web design should not be good looks, but graceful transformation: pages that can be accessed under different conditions and keep their integrity… A real web designer embraces the medium and designs for maximum inclusivity.” – Sarah Horton

Read Sarah’s article “Beauty is Only Screen Deep” for her thoughts on why design should be about more than just good looks.

Without sacrificing usability, let’s bring a little fun into our designs

“It’s standard practice to design with our user’s goals in mind. Too often, though, we tend to focus only on the immediate goals... Although we may produce usable and successful designs, we have ignored the user’s larger context. They may be bored, tired, at work, grinding away at a long term deliverable. They may be entering countless rows of data into a spreadsheet.  People love to have fun. Without sacrificing usability, let’s bring a little fun into our designs.” - Loren Baxter

“It’s standard practice to design with our user’s goals in mind. Too often, though, we tend to focus only on the immediate goals… Although we may produce usable and successful designs, we have ignored the user’s larger context. They may be bored, tired, at work, grinding away at a long term deliverable. They may be entering countless rows of data into a spreadsheet.  People love to have fun. Without sacrificing usability, let’s bring a little fun into our designs.” – Loren Baxter

Read Loren’s article “Fun in Interaction Design” here.