Tag Archives: design

Users will pay a premium for a better product that does a better job serving their needs

“Users will pay a premium for a better, higher quality product that does a better job serving their needs, for instance... A beautiful, easy to use object can often command a higher price, even if the manufacturing cost is the same.” - Dan Saffer

“Users will pay a premium for a better, higher quality product that does a better job serving their needs, for instance… A beautiful, easy to use object can often command a higher price, even if the manufacturing cost is the same.” – Dan Saffer

Read more from Dan in his article “Why Products Suck #3: Organizational Needs Trump User Needs.”

Focus on the nuances and details of the design craft itself

“Accept—quietly and implicitly—that your work will affect millions. Focus on the nuances and details of the craft itself, and on your capacity to engage in a conversation with your work. Through this will come humble and beautiful design solutions that will live on, affect culture, and change behavior. And through this will come a sense of subdued pleasure in your creative work.” - Jon Kolko

“Accept—quietly and implicitly—that your work will affect millions. Focus on the nuances and details of the craft itself, and on your capacity to engage in a conversation with your work. Through this will come humble and beautiful design solutions that will live on, affect culture, and change behavior. And through this will come a sense of subdued pleasure in your creative work.” – Jon Kolko

Read more from Jon in his interactions magazine article “On Hopelessness and Hope.” In this article Jon argues that successful design may come from those who focus more on designing for deep impact, rather than on broad high level strategic solutions.

Designers are gifted with a certain perspective of the world that can cause much frustration and wonderment

“Designers are gifted with a certain perspective of the world that can cause much frustration and wonderment. The average person doesn’t have the filters in place to see when they have been ignored by the product they are using. Occasionally, people can tell when something wasn’t designed, but they normally deal with the damages done physically, mentally, and socially. In an attempt to stop the pain, designers create interactions that look to discourage undesirable behavior and promote desirable behavior.” - Brad Nunnally

“Designers are gifted with a certain perspective of the world that can cause much frustration and wonderment. The average person doesn’t have the filters in place to see when they have been ignored by the product they are using. Occasionally, people can tell when something wasn’t designed, but they normally deal with the damages done physically, mentally, and socially. In an attempt to stop the pain, designers create interactions that look to discourage undesirable behavior and promote desirable behavior.” – Brad Nunnally

Read more from Brad in his article “Are We The Puppet Masters?”

Have undying, unending passion for design

“If I could tell you one thing about getting involved in design, it would be to have passion. Have undying, unending passion for what it is you’re doing. You’ll run up against people who don’t understand it, who don’t want to pay for it, who don’t respect it. Ultimately, none of that matters if you have the passion to make it happen.” - Jon Kolko

“If I could tell you one thing about getting involved in design, it would be to have passion. Have undying, unending passion for what it is you’re doing. You’ll run up against people who don’t understand it, who don’t want to pay for it, who don’t respect it. Ultimately, none of that matters if you have the passion to make it happen.” – Jon Kolko

This quote is from the School of Visual Art’s video series “Video Notes from the Field” in which design experts discuss their advice about becoming a designer.

Designers create and support a strong point of view

“Good designers happen to have talents or skills that allow them to make their point of view tangible, but that's not enough. Designers should be engaged due to their ability to create and support a strong point of view first, followed quickly by their ability to produce the goods.” - Brett Lovelady

“Good designers happen to have talents or skills that allow them to make their point of view tangible, but that’s not enough. Designers should be engaged due to their ability to create and support a strong point of view first, followed quickly by their ability to produce the goods.” – Brett Lovelady

Read Brett’s article “Design is a Point of View: Seven Truths in Designing” for his seven core perspectives that make design successful.

Design is about choices and intentions, it is not accidental

“Design is about choices and intentions, it is not accidental. Design is about process. The end user will usually not notice ‘the design of it.’ It may seem like it just works, assuming they think about it at all, but this ease-of-use (or ease-of-understanding) is not by accident, it’s a result of your careful choices and decisions.” - Garr Reynolds

“Design is about choices and intentions, it is not accidental. Design is about process. The end user will usually not notice ‘the design of it.’ It may seem like it just works, assuming they think about it at all, but this ease-of-use (or ease-of-understanding) is not by accident, it’s a result of your careful choices and decisions.” – Garr Reynolds

As a continuation of Wednesday’s quote, this quote is also from Garr’s article “10 tips on how to think like a designer.”