Tag Archives: behavior

UX designers must understand the perspectives that come from different backgrounds, cultures, and experiences

“At its best, user experience design involves more than form and content and behavior, crafted in a meaningful context that leaves an impact over time. The highest aspirations of our profession will only be achieved when leadership and excellence are joined. Our profession as a whole must demonstrate the understanding and perspectives that can only come from the intertwingling of many different backgrounds, cultures, and experiences.” – Will Evans

Read more in Will’s article “It’s Time to Start a Revolution…”

 

Designers must consider unseen elements such as social relationships, power dynamics, and cultural rules

“Human-centered approaches to industrial and interaction design have long focused on studying human behavior to create informed and appropriate designs. A social interaction designer must consider not only people, environment, and existing tools, but also the unseen elements of the system such as social relationships, power dynamics, and cultural rules.” - Gentry Underwood

“Human-centered approaches to industrial and interaction design have long focused on studying human behavior to create informed and appropriate designs. A social interaction designer must consider not only people, environment, and existing tools, but also the unseen elements of the system such as social relationships, power dynamics, and cultural rules.” – Gentry Underwood

Read more in Gentry’s article “Social Software: The other ‘Design for Social Impact’.”

Focus on the nuances and details of the design craft itself

“Accept—quietly and implicitly—that your work will affect millions. Focus on the nuances and details of the craft itself, and on your capacity to engage in a conversation with your work. Through this will come humble and beautiful design solutions that will live on, affect culture, and change behavior. And through this will come a sense of subdued pleasure in your creative work.” - Jon Kolko

“Accept—quietly and implicitly—that your work will affect millions. Focus on the nuances and details of the craft itself, and on your capacity to engage in a conversation with your work. Through this will come humble and beautiful design solutions that will live on, affect culture, and change behavior. And through this will come a sense of subdued pleasure in your creative work.” – Jon Kolko

Read more from Jon in his interactions magazine article “On Hopelessness and Hope.” In this article Jon argues that successful design may come from those who focus more on designing for deep impact, rather than on broad high level strategic solutions.

Designers are gifted with a certain perspective of the world that can cause much frustration and wonderment

“Designers are gifted with a certain perspective of the world that can cause much frustration and wonderment. The average person doesn’t have the filters in place to see when they have been ignored by the product they are using. Occasionally, people can tell when something wasn’t designed, but they normally deal with the damages done physically, mentally, and socially. In an attempt to stop the pain, designers create interactions that look to discourage undesirable behavior and promote desirable behavior.” - Brad Nunnally

“Designers are gifted with a certain perspective of the world that can cause much frustration and wonderment. The average person doesn’t have the filters in place to see when they have been ignored by the product they are using. Occasionally, people can tell when something wasn’t designed, but they normally deal with the damages done physically, mentally, and socially. In an attempt to stop the pain, designers create interactions that look to discourage undesirable behavior and promote desirable behavior.” – Brad Nunnally

Read more from Brad in his article “Are We The Puppet Masters?”

How can we help people begin making a change in behavior?

“Understanding is important, but it’s only the beginning. It’s got to lead to a change in behavior. The question interaction designers need to ask ourselves, then, is this: how can our work help people to not only understand the change needed, but also to begin making it?” - Tom Igoe

“Understanding is important, but it’s only the beginning. It’s got to lead to a change in behavior. The question interaction designers need to ask ourselves, then, is this: how can our work help people to not only understand the change needed, but also to begin making it?” – Tom Igoe

Tom’s quote is from a panel he and Robert Fabricant were on that discussed sustainable interaction design. Robert cited this quote in his IxDA Interaction 9 video “Behavior is our Medium.”

Thanks to Dave Malouf for pointing me to this video!

The behavior you’re seeing is the behavior you’ve designed for

"The behavior you're seeing is the behavior you've designed for (whether intentional or not)." - Joshua Porter

“The behavior you’re seeing is the behavior you’ve designed for (whether intentional or not).” – Joshua Porter

This quote is from Joshua’s presentation “Designing for Social Traction.”

Quote submitted by Robert Shedd.  Do you have a quote you want to see on inspireUX? Submit it, and it may be chosen!