Category Archives: Quotes

inspireUX quote cards

Focus on the experience that the products you design engender

“Ultimately, we are deluding ourselves if we think that the products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.” - Bill Buxton's "personal mantra"

“Ultimately, we are deluding ourselves if we think that the products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.” – Bill Buxton’s “personal mantra”

Bill Buxton’s personal mantra is cited on his website. Visit his site to learn more about his recent work or his upcoming talks and events. Read more from Bill in his book Sketching User Experiences.

UX strategy requires the coordinated efforts of the entire organization

“User experience is something that cuts right across the organization. It is the tangible manifestation of the organization’s reason for being, translating the brand values into a series of identifiable and actionable experience characteristics. To execute a UX strategy requires the coordinated efforts of the entire organization, and, as such, should sit close to the centre of the organization’s overall strategy.” - Steve Baty

“User experience is something that cuts right across the organization. It is the tangible manifestation of the organization’s reason for being, translating the brand values into a series of identifiable and actionable experience characteristics. To execute a UX strategy requires the coordinated efforts of the entire organization, and, as such, should sit close to the centre of the organization’s overall strategy.” – Steve Baty

Read an interview with Steve Baty “UX Strategy: defining and executing strategies for your UX projects and UX teams” for more thoughts on the importance of UX strategy within an organization.

The alternative to good design is bad design, not no design at all

“Questions about whether design is necessary or affordable are quite beside the point: design is inevitable. The alternative to good design is bad design, not no design at all.” - Book Design: A Practical Introduction by Douglas Martin

“Questions about whether design is necessary or affordable are quite beside the point: design is inevitable. The alternative to good design is bad design, not no design at all.” – Book Design: A Practical Introduction by Douglas Martin

Purchase Douglas’ book “Book Design: A Practical Introduction” here.

Quote submitted by Damon Herren. Do you have a quote you want to see on inspireUX? Submit it, and it may be chosen!

Good design shapes our expectation of what the experience can be

“Good design is design that not only achieves a desired effect, but shapes our expectation of what the experience can be.” - Astrida Valigorsky

“Good design is design that not only achieves a desired effect, but shapes our expectation of what the experience can be.” – Astrida Valigorsky

Astrida’s quote was quoted in Richard Buchanan’s article “Good design in the digital age” (PDF).

Many digital products fail because they are not imbued with humanity

“Most digital products today emerge from the development process like a monster emerging from a bubbling tank. Developers, instead of planning and executing with their users in mind, end up creating technological solutions over which they ultimately have little control. Like mad scientists, they fail because they have not imbued their creations with humanity.” - About Face 2.0 by Alan Cooper

“Most digital products today emerge from the development process like a monster emerging from a bubbling tank. Developers, instead of planning and executing with their users in mind, end up creating technological solutions over which they ultimately have little control. Like mad scientists, they fail because they have not imbued their creations with humanity.” – About Face 2.0 by Alan Cooper

Purchase About Face 2.0 for more of Alan’s thoughts on “the essentials of interaction design.”

What personal qualities make a good interaction designer?

“Enough confidence to believe you can solve any design problem and enough humility to understand that most of your initial ideas are probably bad. Enough humility to listen to ideas from other people that may be better than your own and enough confidence to understand that going with other people’s ideas does not diminish your value as a designer. True concern for the comfort and happiness of other people, including your users and your teammates.” - Larry Tesler in Designing for Interaction by Dan Saffer on what makes a good interaction designer

“Enough confidence to believe you can solve any design problem and enough humility to understand that most of your initial ideas are probably bad. Enough humility to listen to ideas from other people that may be better than your own and enough confidence to understand that going with other people’s ideas does not diminish your value as a designer. True concern for the comfort and happiness of other people, including your users and your teammates.” – Larry Tesler in Designing for Interaction by Dan Saffer on what makes a good interaction designer

Read more from Larry Tesler on the qualities of a good interaction designer or more on “creating smart applications and clever Devices” in Dan’s book Designing for Interaction.