Category Archives: Kim Goodwin

The best design solutions solve a problem in an elegant and engaging way

“The thing that excites me most about design is the act of creating a great, tangible solution where there was just a blank whiteboard or list of vague requirements before. When I can look at a solution and think, yes, this solves the problem, it’s elegant, it’s engaging… that’s the reward.” – Kim Goodwin

This quote is from Kim’s interview with Kicker Studio entitled “Six Questions from Kicker: Kim Goodwin.”

Begin any design project with the mindset of “I don’t know what I don’t know”

“I think if you’re starting out early in the process by talking about your ideas for solutions, you’re already not listening. I think you need to enter into any design project with that zen learner’s mind of ‘I don’t know what I don’t know.’” - Kim Goodwin

“I think if you’re starting out early in the process by talking about your ideas for solutions, you’re already not listening. I think you need to enter into any design project with that zen learner’s mind of ‘I don’t know what I don’t know.’” – Kim Goodwin

Hear more from Kim Goodwin on “Excelling at Interaction Design” in this podcast from Jared Spool.

A coherent product user interface is the product to users

“Features are meaningless. They mean nothing to users. A coherent product user interface is the product to users.” - Kim Goodwin

“Features are meaningless. They mean nothing to users. A coherent product user interface is the product to users.” – Kim Goodwin

Read Pabini Gabriel-Petit’s recap of Kim Goodwin’s 2005 BayCHI talk, “Getting Your Design Built” for Kim’s thoughts on how to get buy-in for designs and ensuring that they get built