50 Sketching Resources for User Experience Designers

50 Sketching Resources for User Experience Designers

Sketching is a critical part of the User Experience Design process.  Sketching allows us to explore ideas and iterate on concepts quickly and easily before creating detailed mockups.  Below is a roundup of many different sketching articles, tools, templates, presentations, videos, books, and examples to help User Experience Designers learn more about sketching and how it benefits UX design.

Articles about Sketching

Sketching Tools

  • The (Sketchy) Tools of our Trade: Ann McMeekin displays her sketching tools including Stabilo 88 pens, Sharpies, Copic Ciao markers, and Letraset Tria markers.
  • UX Sketching Tools: Dereck Johnson reveals his tools of choice including a Moleskine notebook, Post-It Notes, Sharpries, fine liner pens, and Stabilo Point 88 pens.
  • Tools for Sketching User Experiences: Jason Robb shares an in-depth look at sketching tools including why ink is better than graphite, what makes a great marker, what makes a quality notebook, and the value of paper templates.
  • MBTI Sketching Paper for Ideation: Henk Wijnholds shares custom MBTI sketching paper for use in ideation sessions.
  • Konigi’s Notepads: Michael Angeles offers several different notepads for storyboards and wireframes.
  • Sketching: Nathanael Boehm shares his artifacts he creates during the design process and the tools used to create them.
  • Sketching Tools: Jackson Fox shares three components of his sketching toolkit including Faber-Castell Pitt artist pens, fine red and black pens, and yellow highlighters.
  • Gifts for User Experience Geeks 2009: Nick Finck’s article lists many gifts for UX designers including a great list of paper products, drawing surfaces, and sketching instruments.

Sketching Templates

Presentations about Sketching

Videos about Sketching

Books about Sketching

Sketching Examples

If you have any other sketching resources to share, please share them in the comments!

Because sketches are faster, require less overhead, and by their nature are perceived to be less ‘done,’ they are better suited to the task-artifact cycle of design exploration. They should be considered an effective modeling process for designers to be able to conceive and predict the consequences of certain design arguments during the design ideation phase and subsequently leading to better design. – Will Evans

Catriona Shedd

I am a User Experience Designer with a passion for making people’s lives better through design. I have helped over a dozen organizations obtain a competitive advantage by delivering great user experiences across desktop, mobile, tablet and other channels.

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