Monthly Archives: July 2009

Make sure that whatever you design is fitting a need in the world and has a purpose

“Differentiate yourself by fully understanding the problem before you attempt to solve it... Don’t just fall in love with a solution and go full-force on making it look great, but really make sure that whatever you design is fitting a need in the world and has a purpose.” - Whitney Hess

“Differentiate yourself by fully understanding the problem before you attempt to solve it… Don’t just fall in love with a solution and go full-force on making it look great, but really make sure that whatever you design is fitting a need in the world and has a purpose.” – Whitney Hess

Whitney’s quote is from the School of Visual Arts’ article “Video Notes from the Field” in which designers gave video advice for students thinking of becomming designers. View Whitney’s blog post about the video here.

UX is about technology that fulfils more than just instrumental needs

“UX is about technology that fulfils more than just instrumental needs in a way that acknowledges its use as a subjective, situated, complex and dynamic encounter. UX is a consequence of a user’s internal state, the characteristics of the designed system and the context within which the interaction occurs.” - Marc Hassenzahl and Noam Tractinsky

“UX is about technology that fulfils more than just instrumental needs in a way that acknowledges its use as a subjective, situated, complex and dynamic encounter. UX is a consequence of a user’s internal state, the characteristics of the designed system and the context within which the interaction occurs.” – Marc Hassenzahl and Noam Tractinsky

Read more from Marc and Noam in their paper “User Experience – A Research Agenda.” This paper was referenced in Will Evans’ article “Design Ethnography & Mood Maps.”

Design combines art, scientific complexity, and usefulness

“What I love about design is the artistic and scientific complexity that also becomes useful...  Great designers also pursue a mission. Great designers design with mankind in mind... The crossroads of science and art, innovation and inspiration are what I love about design.” - Michelle Obama

“What I love about design is the artistic and scientific complexity that also becomes useful…  Great designers also pursue a mission. Great designers design with mankind in mind… The crossroads of science and art, innovation and inspiration are what I love about design.” – Michelle Obama

This quote is from Michelle’s speech at the Cooper Hewitt National Design Awards at the White House. Read a full transcript of her remarks or watch a video of her speech.

Great design is storytelling at its finest

“Great design is storytelling at its finest; it is insightful, sincere and evokes emotion and change. Design is at the center of the user experience and it is the designer’s responsibility to make the experience remarkable for both the client and their audience.” - Jim Antonopoulos

“Great design is storytelling at its finest; it is insightful, sincere and evokes emotion and change. Design is at the center of the user experience and it is the designer’s responsibility to make the experience remarkable for both the client and their audience.” – Jim Antonopoulos

This quote is from Jim’s thoughts on “Why Design?” from Design Victoria.

Thanks to Bella Martin for submitting this quote!

Delivering great user experiences plays a significant role in your company’s success

“Doing a great job, playing a significant role in your company’s success, and providing ongoing value is about delivering great user experiences. It’s about how your work can add real value for both the business and the people who use your products... It’s about how you can keep design in focus.” - Daniel Szuc

“Doing a great job, playing a significant role in your company’s success, and providing ongoing value is about delivering great user experiences. It’s about how your work can add real value for both the business and the people who use your products… It’s about how you can keep design in focus.” – Daniel Szuc

This quote is from Daniel’s UXmatters article “Finding Gold in Your User Research Results.”

We need to observe behavior in order to support it in design

“As designers we must remember that behavior comes first. Always. The quirky, the obscure, the vain, the annoying, the wonderful. We need to observe human behavior if we are to support it in design.” - Joshua Porter

“As designers we must remember that behavior comes first. Always. The quirky, the obscure, the vain, the annoying, the wonderful. We need to observe human behavior if we are to support it in design.” – Joshua Porter

Read more about the importance of understanding your users’ behavior in Joshua’s artilce “Behavior First, Design Second”